![]() Again, each of these are for the purpose of increasing your fans, and Grid 2 never breaks character on this act. Within each race there's also the chance to take on mini-challenges, ones provided by the decals you put on your car. Racing modes include a variety of challenges, including Race (the normal get-to-the-finish-line objective) Checkpoint (every checkpoint gives you extra time to keep racing) Elimination (the last car at the end of each countdown gets taken out) the aforementioned Overtake, and more. This isn't the typical "hood flies off" "door gets dents" "smoke comes out" and then your car runs a little slower no, particular damage to particular parts of the car cause particular penalties. This realism also comes in the way of the damage you take to your car: the more damage you take, of course, the more it affects your car. Cars have weight and will drive with real racing physics, but driving isn't as punishing once you get used to the controls. It's a challenge, but it makes you actually want to learn to play better. The best way to build up points is to create a combo chain, which requires players to pass cars without making a "collision." Which means not touching anything at all, even for a moment, even down thin roads and sharp turns. ![]() There are many races where precision trumps speed and brunt force, like the race type "Overtake," which has you building up points for every car you pass. Grid 2, in fact, may fall between arcadey-fun and full-on simulation, but it leans just a little more heavily towards the realistic approach. There are times when it can be a little frustrating (sometimes very frustrating), but again, this is a game meant to make you a sharp racer and sharp player. Don't fear: it isn't always a Death Race 2000 type of game, but these occasional moments of fierce opposition are usually welcome. ![]() are among the best, with competitors that will cut you off, try to lead you into forks in the road to make you crash, tip the backend of your car to make you spin, the works. For anyone who believes single player games prepare gamers for multiplayer real-life opponents, Grid 2's A.I. acts during races is far more important to how long you'll be playing this game, and in this Grid 2 excels, with it's "TrueFeel" system. Perhaps this betrays how badly I performed in certain earlier races, but the game was very specific on the advice given sometimes. ![]() I had plenty of moments where the guidance and management was much appreciated, and I was surprised by how accurate the advice given could be. You are, after all, an up and coming star, being guided to not only make yourself famous, but represent an entire brand. It actually feels genuine, adding that extra dimension of authenticity. No, this isn't The Legend of Zelda: Ocarina of Time's Navi: thankfully and surprisingly, it never feels intrusive. Everything you do is aided by a disembodied voice that explains new rules, gives you pointers, and critiques your performance as you race. ![]()
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